Wandering through the wilderness.

As I write this post, my mind is racing through the world I’ve created, it’s honestly a joyous feeling, knowing that everything that one creates will live on forever. Creating a character or a place where others have liv, worshipped, and died. Always brings a sense of nervousness and excitement. I’ve wandered through the hallowed halls of the ruins that once held a place for education. I’ve wandered through the unkempt graves of the fallen warriors. I’ve seen the statues carved out of marble depicting once worshipped Gods. Everything, in the world I’ve seen is put into my work.

The excitement I feel is something that fills my mind and soul with great energy. The creation of a race of people, a history to be told, and a treasure to be held is something that makes a programmer feel great joy. Like that of the programmer who crafter Montezuma’s Revenge. Now that was a great game, something to sit back and enjoy the enthralling story through the vast long-forgotten realm.

Montezuma’s Revenge Atari 2600

Stories like that have always brought much excitement to my adolescent mind. It’s because of games like that to why I’ve taken the plunge into making “Temple of Hohokam”. A story of a single soil wandering through the forgotten and untouched world of this forgotten society. This has been a long time coming, a history that spans my early childhood and now I’m finally taking the plunge. Since I was a child I would dive into old worlds from the Atari 2600 to MS-Dos that being Zork, and soon onto other platforms being the 3d version of Montezuma’s Revenge.

Montezuma’s Revenge 3d PC Game

Zork brought you to a different world, a world crafted solely in text, and this made you, the player feel as if you wandering through an unknown branch off of human existence. The very idea of reading and interacting in said world however you like seems like an impossible feat. But as a child, it’s a nice alternative than reading a book. Standing before the white house with a world to discover. I remember spending several rainy days just glued to my seat.

That’s why “Temple of Hohokam”, you play as an adventurer wandering through the once-forgotten Temple of the once lively society that vanished without a trace. It’s a love letter to the games I use to play and I’m honestly excited about documenting every step of the way. To those whoever finds this blog, I hope you enjoy the journey, and I hope I can rekindle a love of retro gaming.

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